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Selected work09 / 092025 — in development

The Club Journey

Football management game

A match engine, a 3D world and 1,110 clubs, built by one person with AI as the second pair of hands.

Studio
AstroNote
Years
2025 — in development
Role
Sole designer & developer, AI-assisted: game design, UI, 3D, code
Scope
Match engine & HUD, 3D world, management UI, crest & wordmark, desktop client, website
Grass-level replay at night: the keeper goes down as the ball runs loose in the box, rendered in the engine.
Grass-level replay at night: the keeper goes down as the ball runs loose in the box, rendered in the engine.

The Club Journey is a football management game I am building alone at AstroNote, my own studio, with AI tools as my pair programmer. Every match is fully simulated and played out in 3D.

The world starts with 1,110 clubs, 80,702 players and 60 leagues. It runs on WebGPU in an Electron desktop client, with an Angular website in four languages alongside. A playable demo is planned for Steam Next Fest in February 2027, with Early Access to follow.

The game, in the engine

Everything is rendered by the game itself: floodlit stadiums with modelled crowds, and a 3D match view with commentary, an event timeline and a minimap.

Night establishing shot: crowd, roof, scoreboard and dugouts, all in the engine.
Night establishing shot: crowd, roof, scoreboard and dugouts, all in the engine.
3D match HUD: commentary card, event timeline, minimap and watch modes.
3D match HUD: commentary card, event timeline, minimap and watch modes.

Crest & wordmark

A lion-head crest and a slanted two-tone wordmark, with “Power within” as the line underneath.

Crest and wordmark lockup, with the crest on the three core colours.
Crest and wordmark lockup, with the crest on the three core colours.

The method behind it

Under the art
The Club Journey 2D match view

The 2D match view the key art sits on top of.

World
1,110Clubs
80,702Players
60Leagues
89,600Biggest stadium
Built with
WebGPU · OrillusionElectron clientAngular 21 site, 4 languagesCrest & wordmark
How

Built solo, with AI as a pair programmer. Game design, art direction, UI and architecture are mine; AI tools write a good share of the code, and I review and shape what they write.